![]() In those big top-down simulation games like the Civilization series, it's common to see the end approaching in a slow way. You just start making less money each day, and you can't quite recruit enough new archers to replace the ones you lost, and you don't have enough builders to recreate your walls before the night and its dangers comes for your people. Everything spins into disarray, but it doesn't collapse all at once. The seasons change, a blood moon rises, and a single wall falls. At night, the monsters come, and you hope that the peasants that you armed with bows and arrows can fully embrace the transition from free agent to disciplined soldier. This is how you fund your walls, your mead hall, or lure peasants to live in tents near your exercise in statecraft. There is only one button to interact with the game world, and you simply hold it down to spend the money in your bag of gold. Even more unique is that the game takes place entirely on an X-axis, meaning that the player-a queen riding her horse-can only travel left and right along the banks of a forested river.īuilding your kingdom is traveling here. The result is a much tighter, focused affair like a role-playing game or a roguelike. Instead, it's a side-scroller where the action rises and falls over seasons instead of seconds. ![]() Unlike Crusader Kings or Civilization, it's not a god's eye view of looking down at a map. You're a crowned ruler on a horse, and you want to build a settlement. ![]() If you haven't played it, the game is simple. ![]()
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